GBAtemp Recommends Revival # 011

by dsiso on December 26, 2011

Welcome to the 11th issue of the GBAtemp Recommends Revival Project! This project is a weekly magazine feature where we share our favorite games and applications with you. The things we recommend may be “old school” titles, a Homebrew, a ROM hack, sleeper hits, an application, etc, but one thing’s for certain, we think they are fantastic and deserve your attention!

GBAtemp Recommends!


Early Atari 2600 console gamers enjoyed a variety of arcade influenced high-score based challenges. In 1979 this all changed with the release of the first action-adventure game called Adventure. Inspired by the text based game Colossal Cave Adventure, Adventure was designed and coded by Warren Robinett for Atari Inc.

Adventure was an extremely simple yet innovative game for its time. The goal of the game was to return a magical chalice to its resting place at a Golden colored castle while navigating mazes and killing dragons. The player was given various items to achieve this goal, such as a sword, a magical bridge, and a magnet. Each item can be equipped and dropped utilizing a simple button press, a gaming element which changed the concept of video game item usage. Adventure was released with 3 difficulty levels. The first features a simplified version of the game, the second features a full version of the game with identical item respawn points, and the third randomized the item locations.

As a company, Atari did not allow their programmers to take credit for their work, and Adventure featured the first widely known easter-egg, a simple credit screen. The screen was hidden below the Golden castle and unlocked by dragging a 1×1 background colored pixel through the correct wall. The easter-egg simple stated

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